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61. Slight Chat Window Addition - in Player Features and Ideas Discussion [original thread]
A sec status column on the overview would be helpful, if it doesn't exist already, although the flag indicator is enough information for tactical applications. On the one hand, the fact that a simple double-click (if you have it set up to do that...
- by Reggie Stoneloader - at 2010.03.01 04:20:00
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62. old and new ship models - in Player Features and Ideas Discussion [original thread]
I miss the old spinning, blinking pod, and I miss the old rusty badger, and I miss the old brown dominix. If I had an option to use old models, I would, not just for nostalgia, but for performance. The new planets and bump-mapping and self-shadowi...
- by Reggie Stoneloader - at 2010.03.01 00:23:00
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63. EVE Ships -- Way too bland! - in Player Features and Ideas Discussion [original thread]
Step 1: Buy a Phobos. Step 2: Go away. EvE ships are plenty onturning. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.03.01 00:15:00
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64. CCP is reviewing Black-Ops Battleships again. - in Player Features and Ideas Discussion [original thread]
I'd rather see them matched up with the recon ships, with one using the CovOps cloak and jump portals, and the other having good EW capability matched with damage output roughly equivalent to the T1 combat ship of its class. The Rook's a jamming m...
- by Reggie Stoneloader - at 2010.03.01 00:07:00
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65. New Rig idea - in Player Features and Ideas Discussion [original thread]
I don't like the idea of slot rigs. I disagree that ships have a default need for certain rigs. Versatility is ship setup is one of the hallmarks of EvE, and while there may be a given configuration that min/maxes damage output and tank, a solo P...
- by Reggie Stoneloader - at 2010.02.28 20:33:00
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66. High-sec Can-Flipping - in Player Features and Ideas Discussion [original thread]
Yeah, you've got the mechanics wrong, and your suggestion is invalid as a result. The can flagging rules are very effective at doing what they do, and cans as flag-generators are used in legitimate high-sec fighting between consenting parties. It ...
- by Reggie Stoneloader - at 2010.02.27 21:28:00
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67. Idea for upper lowsec - in Player Features and Ideas Discussion [original thread]
I think it's fine the way it is. Dividing space into three clear varieties (Concord-Patrolled high-sec, criminal-flag-enforcing low-sec and free-for-all 0.0) makes the starmap intelligible and lets us easily determine what's going to happen in any...
- by Reggie Stoneloader - at 2010.02.27 21:23:00
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68. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
It would let you see whether or not he's moving around, and if he's camping a gate you might get a notion of which gate he's camping, so you could try some kind of clever baiting maneuver or just find another way around. I like it. ===============...
- by Reggie Stoneloader - at 2010.02.27 21:08:00
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69. OMGz another joystick thread - in Player Features and Ideas Discussion [original thread]
Yeah, I'd play a new game that uses EvE IP and has me piloting a Dragonfly or something, chilling in the lounge on a Chimera, talking to Paladin and Bossman, getting briefed on what those wacky Gallente are up to and then shooting into space with ...
- by Reggie Stoneloader - at 2010.02.27 15:39:00
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70. ALIGN WITH - in Player Features and Ideas Discussion [original thread]
Seems a little too easy, to me. Putting the camera on them and manually navigating to minimize transverse is a pro skill that can turn the tables in favor of a superior pilot, and a button that achieves the same thing seems a little weak by compar...
- by Reggie Stoneloader - at 2010.02.27 15:34:00
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71. Dust 514 and why it should be on PC as well! - in Player Features and Ideas Discussion [original thread]
I don't think so. The console vs. PC social strata are undeniable, and even players, like myself, who inhabit both worlds cannot deny the clear differences in atmosphere. I like the way they have it laid out, where PC EvE players are the bean-coun...
- by Reggie Stoneloader - at 2010.02.27 06:53:00
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72. FoF Revamp / New Tactics - in Player Features and Ideas Discussion [original thread]
I suppose it could be worked around, but not with missiles, which are slow. Even if the technical hurdles could be surmounted, such an aiming mechanism would be almost totally useless on non-stationary targets. Even at just a few km, the odds of c...
- by Reggie Stoneloader - at 2010.02.27 00:15:00
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73. Select multiple items, right click, SELL from LIST. - in Player Features and Ideas Discussion [original thread]
Yes, absolutely. It has the added benefit of encouraging more reckless sales of old hangar junk, which can lead to big bargains for the buyer and quick disposal of unwanted goods (without trashing) for the seller. ====================== Crusades:...
- by Reggie Stoneloader - at 2010.02.24 21:51:00
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74. Dust 514 + Incarna - in Player Features and Ideas Discussion [original thread]
Nuts to that, I don't want those ground-pounding rifle jockeys stinking up my lounge with their filth. I hear those guys go outside and get dirt on their clothes sometimes. No better than janitors or tourists, as far as I'm concerned, and they can...
- by Reggie Stoneloader - at 2010.02.24 09:06:00
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75. Anti-logistics Module - in Player Features and Ideas Discussion [original thread]
Remote repping and spider tanking is the reward for treating your fleet as a single entity and organizing it to perform well. That Guardian has 0 DPS and can't tackle, all it does is serve the group. Kill it, ECM it, neut it, do whatever you want ...
- by Reggie Stoneloader - at 2010.02.24 09:01:00
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76. overview filter for wreck types - in Player Features and Ideas Discussion [original thread]
Yeah, the ability to categorically disregard frigate wrecks would cut salvaging time in half without hurting profits much. I support this idea, and am interested in learning whether there's a good workaround besides just stretching out the overvie...
- by Reggie Stoneloader - at 2010.02.23 18:17:00
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77. Adoption Agency - in Player Features and Ideas Discussion [original thread]
Just send your character to a buddy who can use it, and have him mail you a beer. Problem solved. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.02.23 18:10:00
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78. Neural Scanner for Pirate job - in Player Features and Ideas Discussion [original thread]
Restricting it to sec status, making it contraband and requiring all those level 5s makes it too exclusive. It's not a question of balance, in my mind, it's a matter of priorities and game design. I'm against putting implants on podmails, but the ...
- by Reggie Stoneloader - at 2010.02.21 20:32:00
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79. NEW SHIP CLASS: Manufacturing Vessel - in Player Features and Ideas Discussion [original thread]
Yep, comes up all the time, and as observed above, industrial ships were supposed to do it (that's why they have such bizarrely high CPU). But for technical and gameplay reasons it got passed off to starbases, where it fits better anyway. I've al...
- by Reggie Stoneloader - at 2010.02.18 10:53:00
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80. EVE RTS? - in Player Features and Ideas Discussion [original thread]
It would be undeniably rad. I'd guess that an EvE RTS would be more awesome than an EvE FPS. *cough* But really, if you're getting at it at the alliance scale, it's more of a 4x game than anything. That said, a smaller-scale FPS, maybe dealing w...
- by Reggie Stoneloader - at 2010.02.18 10:48:00
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